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FREIGHTLINER FLD 120 CLASSIC XL

The new generation of Freightliner's trucks entered the market in 1988. In the same time, this american company get orders from army which amount was 108 mln dollars. In next year they built new factory of 92 500 m2 area to produce new model of truck. This aerodynamical improved 8 class truck was foreseen large success, so FLD occupated central place in production. FLD 120 with configuration 6x4 in 70 Inch Sleeper - Cab has the longest sleeper cab (1,78 m), which was designed in Mercedes aerodynamic tunnel. Cabin rises on pneumatic suspension, which eliminates any vibrations. Carpets cover flat floor. Moreover driver's cab and sleeper cab have independent air-conditioning system. Customer can choose variant of engine, gear-box, and even axis. Freightiiner FLD can be equipped in one of these engines: Caterpillar 3176 B (275 KM), Cummins M 14 (525 KM), or Detroit Diesel DDC (300 KM).


Attention!!!
The trailer can be unnaturally on higher speed, because of the fact, that engine MM2 has many restrictions. So, please, don't send to us e-mails with criticism.
Features of the car:
  • very precise model of whole truck
  • transparent windows
  • 3D interior with driver (version 3.0 of driver)
  • view from interior of the car (from driver's eyes)
  • infrequently happened display of shift in interior
  • animate textures
  • parts droping of the car
  • 4 colours
  • modified cameras` settings
  • new kind of shadow
  • realistic carriageable proprieties
  • night version of dashboard
  • trailer
  • compatibility with MM2 Car Skin Changer (can be download from HQTM-Team Corner)
We didn't mention all the advantages of this car. We think that finding all the advantages and details yourself will give you larger joy. Enjoy!


GENERAL INFORMATION:

Date of publication: 14-02-2004
Size of the files: 7.77 MB
Included files: !fld120.ar
readme_pl.html
readme_en.html
<Files>
Number of polygons: 29392 (truck)
18317 (trailer)
Building time: 3 weeks
Hardware recommendation: It's recommended to set option "Object details" on "medium" (or higher), because when there will be big distance from camera to car, the car will be invisible. This car wasn't made for playing on "software".

MEMBERS OF HQTM-TEAM:

HummFred
<hummfred@poczta.fm>
He made 3D model and dashboard, put on textures, compose all in the whole and did many other things... Generally, he worked the hardest during car creation :) Originator and founder of HQTM-Team.
Qrczak
<qrczak@wp.pl>
He created tuning, created ReadMe, beta-testing, useful attentions and ideas...
Tr@pi
<trapi@xcom.pl>
Beta testing, regular contact, useful attentions and ideas, irreplaceable help...
Maxoff
<maxoff@go2.pl>
Genius in technical view of the project: files protection, MM2CSC, creating logo of the team...

LINKS

Midtown Madness Center <midtown.xcom.pl> Internet service dedicated for games: Midtown Madness 1 & 2. Co-author and redactor is Tr@pi. You find there everything about those games from Microsoft - add-ons, articles, screens. There is also chat.
HQTM-Team Corner
<www.hqtm-team.w.pl>

HQTM-Team's e-mail:
<hqtm-team@gamehorizons.net>
Offical HQTM-Team's site and also works of HummFred. You can find there all his cars, information about actual projects, proposals build of new cars, tutorials, FAQ, programs, mods and add-ons for published cars.

© 2004 by: HQTM-Team. Files were protected. Initiation changes without authors' agreement is prohibited. All files were checked using newest anti-virus programme with actual base of viruses. We do not take the responsibility for possible damages due usage these files.

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